Freelance
I contributed to Swarm 2 by integrating key
VR features into the game using C#.
My main tasks included coding gameplay logic and ensuring that
VR interactions were responsive and intuitive. I also
handled bug fixing, improving the game's overall
stability and performance.
During this project, I utilized a range of tools to collaborate
effectively and track progress. Meta XR SDK was crucial
for ensuring compatibility with various VR devices,
while GitHub allowed for version control and seamless
collaboration with the team. Jira was used to manage
tasks and monitor project timelines, ensuring that all aspects of
the development stayed on track.
Swarm 2