Freelance

I contributed to Swarm 2 by integrating key VR features into the game using C#. My main tasks included coding gameplay logic and ensuring that VR interactions were responsive and intuitive. I also handled bug fixing, improving the game's overall stability and performance.
During this project, I utilized a range of tools to collaborate effectively and track progress. Meta XR SDK was crucial for ensuring compatibility with various VR devices, while GitHub allowed for version control and seamless collaboration with the team. Jira was used to manage tasks and monitor project timelines, ensuring that all aspects of the development stayed on track.

Swarm 2

Meta Quest Store
Steam
Pico Store