Here are some of my projects that I've worked on, some of them are not optimized as they were one of my first works.


Chronostrike

Chronostrike is an intense VR action game where time manipulation is your greatest weapon. Fight alongside a partner in high-stakes co-op missions, strategize each move, and master the art of combat where every decision can mean life or death.

Swarm 2

SWARM 2 is the electrifying sequel to NYX's "BEST META QUEST VR GAME", offering a thrilling rogue-like shooter experience. As Marv, the last surviving grapple commando, you’ll battle the Swarm with your trusty pistol and grappling hook to reclaim Earth. With dynamic environments, rogue-like progression, and competitive leaderboards, SWARM 2 brings a fresh and intense experience to VR gaming, offering endless replayability and exhilarating challenges.

Tesla Project

VR App developed in Unity 3D requested by Tesla.
This app is a project I had to work on at VFS. This project has the intention to approach students to the way the industry works applaying what we've learned on the course.

Lingo Plaza

Lingo Plaza is a Unity-based app designed to teach Spanish to children aged 4 to 12 through live 1-on-1 immersive lessons with native speakers. It provides a fun and interactive way to develop biliteracy skills.

Cyber Attack

Is a VR multiplayer game developed in Unreal Engine 5.
This game implements some of the best VR mechanics trying to innovate creating a totally new game experience.

Model Viewer

This app features an interactive 3D model, designed to showcase my skills and expertise in Unity. The goal of the app is to demonstrate my ability to create engaging and interactive experiences within the Unity environment.

Hugo-Juice

A VR game developed in Unity 3D.
Inspired by the acclaimed Beat Saber, this game aims to recreate and expand on its core mechanics, delivering an immersive and dynamic VR experience.

Cointrast

This AR Marker was developed using Lens Studio as part of the Data Visualization class in the VR/AR Design and Development program at Vancouver Film School. The project explores the positive and negative environmental impacts of the COVID-19 pandemic in Canada through two distinct markers.