Greensky Game Studios
In the development of Swarm 2 and Chronostrike, I played a key role in integrating
various features to enhance the overall gaming experience. Working with Unity, I
was tasked with implementing UI elements and gameplay logic based on design mockups
provided by the UI and design teams. This involved translating static designs into
functional user interfaces that were responsive and interactive within a virtual
reality environment.
A significant part of my responsibilities included using C# to code the necessary
game logic, while I also worked with tools like Meta XR SDK to ensure compatibility
across various VR platforms, including Meta devices. Additionally, I utilized Fusion
for multiplayer functionality and Photoshop for visual assets where needed. The
development process was supported by GitHub for version control and Jira to track
project progress, bugs, and tasks.
Collaboration was a major part of the project; I worked closely with other
developers and designers to ensure that the UI elements were integrated seamlessly
into the game, maintaining both functionality and aesthetic consistency. I also
contributed to the integration of VFX to enhance the player’s immersion, as well
as optimizing the game logic to ensure smooth performance across different devices.
Both games were released on platforms such as Steam, Meta Store, and Pico Store,
where players can experience the unique worlds we created. You can find the games
and trailers here:
Swarm 2
Meta Quest Store
Steam
Pico Store
Chronostrike